gl_shader_decompiler: Declare all possible varyings on physical attribute usage

This commit is contained in:
ReinUsesLisp 2019-04-30 00:09:51 -03:00
parent f6194ce3fe
commit ac78410d39
4 changed files with 88 additions and 27 deletions

View file

@ -51,6 +51,7 @@ public:
static constexpr std::size_t NumCBData = 16;
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumVaryings = 31;
static constexpr std::size_t NumTextureSamplers = 32;
static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;