gl_shader_decompiler: Implement S2R's Y_DIRECTION

This commit is contained in:
ReinUsesLisp 2018-11-25 04:37:29 -03:00
parent e5d6a2cc01
commit ac2c2ded06
5 changed files with 26 additions and 16 deletions

View file

@ -728,6 +728,7 @@ public:
u32 frag_color_clamp;
union {
BitField<0, 1, u32> y_negate;
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;