shader_recompiler: use float image operations on load/store when required

This commit is contained in:
Liam 2023-12-19 10:55:56 -05:00
parent ee0b2d2c33
commit a952270b5c
10 changed files with 184 additions and 39 deletions

View file

@ -51,7 +51,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 9;
constexpr u32 CACHE_VERSION = 10;
template <typename Container>
auto MakeSpan(Container& container) {