[VK] Rework SPIRV Shader Optimization (#238)

The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
This commit is contained in:
Gamer64 2025-07-03 01:13:33 +00:00
parent c4a26be180
commit a002730d68
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30 changed files with 143 additions and 31 deletions

@ -1 +1 @@
Subproject commit 3f17b2af6784bfa2c5aa5dbb8e0e74a607dd8b3b
Subproject commit 04b76709bf40a7ce8df3382060ef3620f19de566