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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -484,8 +484,8 @@ void TouchScreenPreview::resizeEvent(QResizeEvent* event) {
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return;
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}
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const int target_width = std::min(width(), height() * 4 / 3);
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const int target_height = std::min(height(), width() * 3 / 4);
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const int target_width = (std::min)(width(), height() * 4 / 3);
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const int target_height = (std::min)(height(), width() * 3 / 4);
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if (target_width == width() && target_height == height()) {
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return;
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}
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