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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -86,10 +86,10 @@ protected:
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u32 shared_memory_size{};
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std::array<u32, 3> workgroup_size{};
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u32 read_lowest = std::numeric_limits<u32>::max();
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u32 read_lowest = (std::numeric_limits<u32>::max)();
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u32 read_highest = 0;
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_lowest = (std::numeric_limits<u32>::max)();
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u32 cached_highest = 0;
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u32 initial_offset = 0;
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