[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

View file

@ -86,10 +86,10 @@ protected:
u32 shared_memory_size{};
std::array<u32, 3> workgroup_size{};
u32 read_lowest = std::numeric_limits<u32>::max();
u32 read_lowest = (std::numeric_limits<u32>::max)();
u32 read_highest = 0;
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_lowest = (std::numeric_limits<u32>::max)();
u32 cached_highest = 0;
u32 initial_offset = 0;