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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -152,7 +152,7 @@ public:
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PTEKind GetPageKind(GPUVAddr gpu_addr) const;
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size_t GetMemoryLayoutSize(GPUVAddr gpu_addr,
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size_t max_size = std::numeric_limits<size_t>::max()) const;
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size_t max_size = (std::numeric_limits<size_t>::max)()) const;
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void FlushCaching();
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