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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -301,7 +301,7 @@ private:
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const u32 indirect_words = 5 + padding;
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const std::size_t first_draw = start_indirect;
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const std::size_t effective_draws = end_indirect - start_indirect;
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const std::size_t last_draw = start_indirect + std::min(effective_draws, max_draws);
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const std::size_t last_draw = start_indirect + (std::min)(effective_draws, max_draws);
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for (std::size_t index = first_draw; index < last_draw; index++) {
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const std::size_t base = index * indirect_words + 5;
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