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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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428f136a75
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276 changed files with 973 additions and 1010 deletions
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@ -102,11 +102,11 @@ void Mouse::UpdateStickInput() {
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
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// Decay input over time
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const float clamped_length = std::min(1.0f, length);
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const float clamped_length = (std::min)(1.0f, length);
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const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
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const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
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const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
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const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
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const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
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last_mouse_change *= clamped_decay;
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}
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@ -120,7 +120,7 @@ public:
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f32 low_frequency_scale = 1.0f;
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if (vibration.low_frequency > low_start_sensitivity_limit) {
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low_frequency_scale =
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std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
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(std::max)(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
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low_width_sensitivity_limit,
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0.3f);
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}
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@ -129,7 +129,7 @@ public:
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f32 high_frequency_scale = 1.0f;
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if (vibration.high_frequency > high_start_sensitivity_limit) {
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high_frequency_scale =
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std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
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(std::max)(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
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high_width_sensitivity_limit,
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0.3f);
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}
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@ -615,8 +615,8 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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}
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LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
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data.touch[0].y);
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min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
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min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
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min_x = (std::min)(min_x, static_cast<u16>(data.touch[0].x));
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min_y = (std::min)(min_y, static_cast<u16>(data.touch[0].y));
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if (current_status == Status::Ready) {
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// First touch - min data (min_x/min_y)
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current_status = Status::Stage1Completed;
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