[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

View file

@ -102,11 +102,11 @@ void Mouse::UpdateStickInput() {
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
// Decay input over time
const float clamped_length = std::min(1.0f, length);
const float clamped_length = (std::min)(1.0f, length);
const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
last_mouse_change *= clamped_decay;
}

View file

@ -120,7 +120,7 @@ public:
f32 low_frequency_scale = 1.0f;
if (vibration.low_frequency > low_start_sensitivity_limit) {
low_frequency_scale =
std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
(std::max)(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
low_width_sensitivity_limit,
0.3f);
}
@ -129,7 +129,7 @@ public:
f32 high_frequency_scale = 1.0f;
if (vibration.high_frequency > high_start_sensitivity_limit) {
high_frequency_scale =
std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
(std::max)(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
high_width_sensitivity_limit,
0.3f);
}

View file

@ -615,8 +615,8 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
}
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
data.touch[0].y);
min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
min_x = (std::min)(min_x, static_cast<u16>(data.touch[0].x));
min_y = (std::min)(min_y, static_cast<u16>(data.touch[0].y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;