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Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own", "Hide Empty Rooms" and "Hide Full Rooms" values are persisted to configuration so they are preserved across restarts. This makes it easier to rejoin a room if you regularly play the same game, or after a crash.
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2 changed files with 19 additions and 1 deletions
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@ -169,6 +169,13 @@ struct Values {
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// multiplayer settings
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Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
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Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
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Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
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Category::Multiplayer};
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Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
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Setting<u16, true> multiplayer_port{linkage, 24872, 0,
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UINT16_MAX, "port", Category::Multiplayer};
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