mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-10-18 08:27:53 +00:00
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
This commit is contained in:
parent
846f35c4ad
commit
927976c86c
10 changed files with 130 additions and 289 deletions
|
@ -47,6 +47,7 @@ add_library(video_core STATIC
|
|||
engines/shader_bytecode.h
|
||||
engines/shader_header.h
|
||||
engines/shader_type.h
|
||||
framebuffer_config.h
|
||||
macro/macro.cpp
|
||||
macro/macro.h
|
||||
macro/macro_hle.cpp
|
||||
|
@ -58,10 +59,6 @@ add_library(video_core STATIC
|
|||
fence_manager.h
|
||||
gpu.cpp
|
||||
gpu.h
|
||||
gpu_asynch.cpp
|
||||
gpu_asynch.h
|
||||
gpu_synch.cpp
|
||||
gpu_synch.h
|
||||
gpu_thread.cpp
|
||||
gpu_thread.h
|
||||
guest_driver.cpp
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue