Buffer Cache: Refactor to use Range sets instead

This commit is contained in:
Fernando Sahmkow 2024-02-04 19:16:07 +01:00
parent 6f91002f90
commit 80d505b5cf
5 changed files with 206 additions and 361 deletions

View file

@ -251,7 +251,6 @@ struct BufferCacheParams {
static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
static constexpr bool USE_MEMORY_MAPS = true;
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;