Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <array>
#include <memory>
#include <utility>
@ -508,9 +511,9 @@ std::pair<s32, Errno> BSD::SocketImpl(Domain domain, Type type, Protocol protoco
LOG_INFO(Service, "New socket fd={}", fd);
auto room_member = room_network.GetRoomMember().lock();
auto room_member = Network::GetRoomMember().lock();
if (room_member && room_member->IsConnected()) {
descriptor.socket = std::make_shared<Network::ProxySocket>(room_network);
descriptor.socket = std::make_shared<Network::ProxySocket>();
} else {
descriptor.socket = std::make_shared<Network::Socket>();
}
@ -970,7 +973,7 @@ void BSD::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
}
BSD::BSD(Core::System& system_, const char* name)
: ServiceFramework{system_, name}, room_network{system_.GetRoomNetwork()} {
: ServiceFramework{system_, name} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &BSD::RegisterClient, "RegisterClient"},
@ -1012,7 +1015,7 @@ BSD::BSD(Core::System& system_, const char* name)
RegisterHandlers(functions);
if (auto room_member = room_network.GetRoomMember().lock()) {
if (auto room_member = Network::GetRoomMember().lock()) {
proxy_packet_received = room_member->BindOnProxyPacketReceived(
[this](const Network::ProxyPacket& packet) { OnProxyPacketReceived(packet); });
} else {
@ -1021,7 +1024,7 @@ BSD::BSD(Core::System& system_, const char* name)
}
BSD::~BSD() {
if (auto room_member = room_network.GetRoomMember().lock()) {
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Unbind(proxy_packet_received);
}
}