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renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
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6 changed files with 109 additions and 73 deletions
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@ -264,6 +264,8 @@ add_library(video_core STATIC
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vulkan_common/vulkan_instance.h
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vulkan_common/vulkan_library.cpp
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vulkan_common/vulkan_library.h
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vulkan_common/vulkan_surface.cpp
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vulkan_common/vulkan_surface.h
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vulkan_common/vulkan_wrapper.cpp
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vulkan_common/vulkan_wrapper.h
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)
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