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[vk] Remove improper check for image depth in texture cache. (#164)
When looking for existing images, ImageBase::TryFindBase checks the depth of the existing image to be greater than the layer of the base + depth of the candidate. However the depth of images are not updated when cache were merged causing the lookup to fail. This commit disables this faulty check to fix a critical memory leak that crashes the emulator in some games. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/164 Co-authored-by: weakboson <weakboson@quantum-field.net> Co-committed-by: weakboson <weakboson@quantum-field.net>
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parent
c1d9cbca64
commit
6fd10fd85e
2 changed files with 8 additions and 4 deletions
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@ -1426,6 +1426,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
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if (solution) {
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if (solution) {
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gpu_addr = solution->gpu_addr;
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gpu_addr = solution->gpu_addr;
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cpu_addr = solution->cpu_addr;
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cpu_addr = solution->cpu_addr;
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// TODO: properly update new_info.size.depth.
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new_info.resources = solution->resources;
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new_info.resources = solution->resources;
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join_overlap_ids.push_back(overlap_id);
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join_overlap_ids.push_back(overlap_id);
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join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
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join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-FileCopyrightText: Ryujinx Team and Contributors
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// SPDX-FileCopyrightText: Ryujinx Team and Contributors
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// SPDX-License-Identifier: GPL-2.0-or-later AND MIT
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// SPDX-License-Identifier: GPL-2.0-or-later AND MIT
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@ -1216,10 +1219,10 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
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return std::nullopt;
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return std::nullopt;
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}
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}
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if (existing.type == ImageType::e3D) {
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if (existing.type == ImageType::e3D) {
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const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
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// const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
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if (mip_depth < candidate.size.depth + base->layer) {
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// if (mip_depth < candidate.size.depth + base->layer) {
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return std::nullopt;
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// return std::nullopt;
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}
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// }
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} else if (existing.resources.layers < candidate.resources.layers + base->layer) {
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} else if (existing.resources.layers < candidate.resources.layers + base->layer) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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