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settings: Consolidate RangedSetting's with regular ones
The latest git version of GCC has issues with my diamond inheritance shenanigans. Since that's now two compilers that don't like it I thought it'd be best to just axe all of it and just have the two templates like before. This rolls the features of BasicRangedSetting into BasicSetting, and likewise RangedSetting into Setting. It also renames them from BasicSetting and Setting to Setting and SwitchableSetting respectively. Now longer name corresponds to more complex thing.
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8 changed files with 230 additions and 318 deletions
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@ -64,28 +64,28 @@ struct Values {
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
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Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
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Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
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Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
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Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
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Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
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Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
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Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
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Settings::Setting<bool> fullscreen{false, "fullscreen"};
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Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
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Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
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Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
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Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::BasicSetting<bool> first_start{true, "firstStart"};
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::Setting<bool> first_start{true, "firstStart"};
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Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
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// Set when Vulkan is known to crash the application
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Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
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Settings::Setting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
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// Discord RPC
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Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
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Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
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Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
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Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
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QString roms_path;
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QString symbols_path;
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@ -100,25 +100,25 @@ struct Values {
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
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Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
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// logging
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Settings::BasicSetting<bool> show_console{false, "showConsole"};
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Settings::Setting<bool> show_console{false, "showConsole"};
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// Game List
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Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
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Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
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Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
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Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
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Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
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Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
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Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
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Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
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Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
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Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
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std::atomic_bool is_game_list_reload_pending{false};
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Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
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Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
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Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
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Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
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QVector<u64> favorited_ids;
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bool configuration_applied;
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bool reset_to_defaults;
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Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
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Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
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};
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extern Values values;
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