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shader/arithmetic_integer: Fix LEA_IMM encoding
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
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70d6c5b246
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6da525c8d2
1 changed files with 2 additions and 2 deletions
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@ -249,8 +249,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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}
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}
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case OpCode::Id::LEA_IMM: {
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case OpCode::Id::LEA_IMM: {
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const bool neg = instr.lea.imm.neg != 0;
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const bool neg = instr.lea.imm.neg != 0;
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return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
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return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
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GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
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Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
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Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
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Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
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}
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}
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case OpCode::Id::LEA_RZ: {
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case OpCode::Id::LEA_RZ: {
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