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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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4081 changed files with 1185566 additions and 45 deletions
170
externals/oboe/samples/RhythmGame/third_party/glm/gtx/intersect.inl
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170
externals/oboe/samples/RhythmGame/third_party/glm/gtx/intersect.inl
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/// @ref gtx_intersect
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/// @file glm/gtx/intersect.inl
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namespace glm
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRayPlane
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(
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genType const & orig, genType const & dir,
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genType const & planeOrig, genType const & planeNormal,
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typename genType::value_type & intersectionDistance
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)
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{
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typename genType::value_type d = glm::dot(dir, planeNormal);
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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if(d < -Epsilon)
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{
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intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
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return true;
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}
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return false;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRayTriangle
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(
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genType const & orig, genType const & dir,
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genType const & v0, genType const & v1, genType const & v2,
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genType & baryPosition
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)
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{
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genType e1 = v1 - v0;
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genType e2 = v2 - v0;
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genType p = glm::cross(dir, e2);
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typename genType::value_type a = glm::dot(e1, p);
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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if(a < Epsilon && a > -Epsilon)
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return false;
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typename genType::value_type f = typename genType::value_type(1.0f) / a;
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genType s = orig - v0;
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baryPosition.x = f * glm::dot(s, p);
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if(baryPosition.x < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.x > typename genType::value_type(1.0f))
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return false;
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genType q = glm::cross(s, e1);
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baryPosition.y = f * glm::dot(dir, q);
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if(baryPosition.y < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
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return false;
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baryPosition.z = f * glm::dot(e2, q);
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return baryPosition.z >= typename genType::value_type(0.0f);
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectLineTriangle
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(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & position
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType edge1 = vert1 - vert0;
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genType edge2 = vert2 - vert0;
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genType pvec = cross(dir, edge2);
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float det = dot(edge1, pvec);
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if (det > -Epsilon && det < Epsilon)
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return false;
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float inv_det = typename genType::value_type(1) / det;
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genType tvec = orig - vert0;
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position.y = dot(tvec, pvec) * inv_det;
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if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
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return false;
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genType qvec = cross(tvec, edge1);
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position.z = dot(dir, qvec) * inv_det;
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if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
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return false;
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position.x = dot(edge2, qvec) * inv_det;
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return true;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRaySphere
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(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
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typename genType::value_type & intersectionDistance
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType diff = sphereCenter - rayStarting;
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typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
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typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
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if( dSquared > sphereRadiusSquered )
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{
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return false;
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}
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typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
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intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
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return intersectionDistance > Epsilon;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRaySphere
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(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadius,
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genType & intersectionPosition, genType & intersectionNormal
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)
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{
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typename genType::value_type distance;
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if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
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{
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intersectionPosition = rayStarting + rayNormalizedDirection * distance;
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intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
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return true;
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}
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return false;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectLineSphere
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(
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genType const & point0, genType const & point1,
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genType const & sphereCenter, typename genType::value_type sphereRadius,
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genType & intersectionPoint1, genType & intersectionNormal1,
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genType & intersectionPoint2, genType & intersectionNormal2
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType dir = normalize(point1 - point0);
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genType diff = sphereCenter - point0;
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typename genType::value_type t0 = dot(diff, dir);
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typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
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if( dSquared > sphereRadius * sphereRadius )
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{
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return false;
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}
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typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
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if( t0 < t1 + Epsilon )
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t1 = -t1;
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intersectionPoint1 = point0 + dir * (t0 - t1);
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intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
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intersectionPoint2 = point0 + dir * (t0 + t1);
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intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
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return true;
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}
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}//namespace glm
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