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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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4081 changed files with 1185566 additions and 45 deletions
63
externals/oboe/samples/RhythmGame/third_party/glm/detail/precision.hpp
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externals/oboe/samples/RhythmGame/third_party/glm/detail/precision.hpp
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/// @ref core
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/// @file glm/detail/precision.hpp
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#pragma once
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#include "setup.hpp"
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namespace glm
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{
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enum precision
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{
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packed_highp,
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packed_mediump,
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packed_lowp,
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# if GLM_HAS_ALIGNED_TYPE
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aligned_highp,
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aligned_mediump,
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aligned_lowp,
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aligned = aligned_highp,
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# endif
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highp = packed_highp,
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mediump = packed_mediump,
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lowp = packed_lowp,
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packed = packed_highp,
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# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
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defaultp = aligned_highp
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# else
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defaultp = highp
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# endif
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};
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namespace detail
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{
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template <glm::precision P>
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struct is_aligned
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{
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static const bool value = false;
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};
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# if GLM_HAS_ALIGNED_TYPE
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template<>
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struct is_aligned<glm::aligned_lowp>
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{
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static const bool value = true;
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};
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template<>
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struct is_aligned<glm::aligned_mediump>
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{
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static const bool value = true;
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};
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template<>
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struct is_aligned<glm::aligned_highp>
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{
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static const bool value = true;
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};
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# endif
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}//namespace detail
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}//namespace glm
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