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https://git.eden-emu.dev/eden-emu/eden.git
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- added an interface layer for ARM cores
- cleaned up core.cpp a bit
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parent
d601d2e696
commit
69223d007e
7 changed files with 213 additions and 77 deletions
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@ -25,28 +25,14 @@
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#include "log.h"
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#include "core.h"
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#include "mem_map.h"
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#include "arm/armdefs.h"
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#include "arm/armemu.h"
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#include "arm/disassembler/arm_disasm.h"
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#include "arm/interpreter/arm_interpreter.h"
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namespace Core {
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typedef struct arm11_core{
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conf_object_t* obj;
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ARMul_State* state;
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memory_space_intf* space;
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}arm11_core_t;
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arm11_core* core = NULL;
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Arm* disasm = NULL;
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//ARMul_State* g_arm_state = NULL;
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/// Start the core
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void Start() {
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// TODO(ShizZy): ImplementMe
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}
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ARM_Disasm* g_disasm = NULL; ///< ARM disassembler
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ARM_Interface* g_app_core = NULL; ///< ARM11 application core
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ARM_Interface* g_sys_core = NULL; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop() {
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@ -55,23 +41,7 @@ void RunLoop() {
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/// Step the CPU one instruction
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void SingleStep() {
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ARMul_State *state = core->state;
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state->step++;
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state->cycle++;
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state->EndCondition = 0;
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state->stop_simulator = 0;
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state->NextInstr = RESUME; /* treat as PC change */
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state->last_pc = state->Reg[15];
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state->Reg[15] = ARMul_DoInstr(state);
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state->Cpsr = (state->Cpsr & 0x0fffffdf) | \
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(state->NFlag << 31) | \
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(state->ZFlag << 30) | \
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(state->CFlag << 29) | \
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(state->VFlag << 28);// | \
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//(state->TFlag << 5);
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FLUSHPIPE;
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g_app_core->ExecuteInstruction();
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}
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/// Halt the core
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@ -85,55 +55,20 @@ void Stop() {
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}
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/// Initialize the core
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const static cpu_config_t arm11_cpu_info = { "armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE };
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int Init() {
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NOTICE_LOG(MASTER_LOG, "Core initialized OK");
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disasm = new Arm();
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core = (arm11_core_t*)malloc(sizeof(arm11_core_t));
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//core->obj = new_conf_object(obj_name, core);
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ARMul_EmulateInit();
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ARMul_State* state = new ARMul_State;
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ARMul_NewState(state);
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state->abort_model = 0;
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state->cpu = (cpu_config_t*)&arm11_cpu_info;
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state->bigendSig = LOW;
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g_disasm = new ARM_Disasm();
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g_app_core = new ARM_Interpreter();
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g_sys_core = new ARM_Interpreter();
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ARMul_SelectProcessor(state, ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);
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state->lateabtSig = LOW;
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mmu_init(state);
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/* reset the core to initial state */
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ARMul_Reset(state);
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state->NextInstr = 0;
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state->Emulate = 3;
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#if 0
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state->mmu.ops.read_byte = arm11_read_byte;
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state->mmu.ops.read_halfword = arm11_read_halfword;
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state->mmu.ops.read_word = arm11_read_word;
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state->mmu.ops.write_byte = arm11_write_byte;
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state->mmu.ops.write_halfword = arm11_write_halfword;
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state->mmu.ops.write_word = arm11_write_word;
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#endif
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core->state = state;
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state->pc = state->Reg[15] = 0x080c3ee0; // Hardcoded set PC to start address of a homebrew ROM
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// this is where most launcher.dat code loads /bunnei
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state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack, not sure if this is
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// right? /bunnei
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//state->s
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return 0;
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}
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ARMul_State* GetState()
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{
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return core->state;
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}
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void Shutdown() {
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//delete g_arm_state;
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//g_arm_state = NULL;
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delete g_disasm;
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delete g_app_core;
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delete g_sys_core;
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}
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} // namespace
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