add shader stage when init shader ir

This commit is contained in:
namkazy 2020-03-22 20:13:05 +07:00
parent 731b0dbebc
commit 67d9d397d2
4 changed files with 12 additions and 9 deletions

View file

@ -162,7 +162,8 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
ProgramCode program_code, u32 main_offset)
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
shader_ir{this->program_code, main_offset, compiler_settings, registry},
shader_ir{this->program_code, stage, main_offset, compiler_settings,
registry},
entries{GenerateShaderEntries(shader_ir)} {}
CachedShader::~CachedShader() = default;