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shader_recompiler: ignore clip distances beyond driver support level
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6 changed files with 14 additions and 1 deletions
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@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_robust =
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device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
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.min_ssbo_alignment = device.GetStorageBufferAlignment(),
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.max_user_clip_distances = device.GetMaxUserClipDistances(),
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};
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host_info = Shader::HostTranslateInfo{
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