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shader/arithmetic_integer: Implement IADD.X
IADD.X takes the carry flag and adds it to the result. This is generally used to emulate 64-bit operations with 32-bit registers.
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@ -813,6 +813,10 @@ union Instruction {
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BitField<49, 1, u64> negate_a;
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} alu_integer;
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union {
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BitField<43, 1, u64> x;
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} iadd;
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union {
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BitField<39, 1, u64> ftz;
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BitField<32, 1, u64> saturate;
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