Shader_IR: Implement FLO instruction.

This commit is contained in:
Fernando Sahmkow 2019-11-12 10:07:22 -04:00 committed by FernandoS27
parent cb07d60362
commit 6267529837
5 changed files with 35 additions and 0 deletions

View file

@ -1390,6 +1390,7 @@ private:
&SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Int>,
&SPIRVDecompiler::Ternary<&Module::OpBitFieldSExtract, Type::Int>,
&SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Int>,
&SPIRVDecompiler::Unary<&Module::OpFindSMsb, Type::Int>,
&SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Uint>,
&SPIRVDecompiler::Binary<&Module::OpIMul, Type::Uint>,
@ -1408,6 +1409,7 @@ private:
&SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Uint>,
&SPIRVDecompiler::Ternary<&Module::OpBitFieldUExtract, Type::Uint>,
&SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Uint>,
&SPIRVDecompiler::Unary<&Module::OpFindUMsb, Type::Uint>,
&SPIRVDecompiler::Binary<&Module::OpFAdd, Type::HalfFloat>,
&SPIRVDecompiler::Binary<&Module::OpFMul, Type::HalfFloat>,