nvnflinger/gpu: implement layer stack composition

This commit is contained in:
Liam 2024-01-22 12:40:50 -05:00
parent d2f98ce312
commit 5ec76db392
28 changed files with 470 additions and 253 deletions

View file

@ -38,7 +38,7 @@ public:
virtual ~RendererBase();
/// Finalize rendering the guest frame and draw into the presentation texture
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;