Merge pull request #3993 from ReinUsesLisp/fix-zla

gl_shader_manager: Unbind GLSL program when binding a host pipeline
This commit is contained in:
bunnei 2020-05-28 12:15:22 -04:00 committed by GitHub
commit 595b97a0d7

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@ -47,6 +47,10 @@ void ProgramManager::BindHostPipeline(GLuint pipeline) {
old_state.geometry = 0;
glDisable(GL_GEOMETRY_PROGRAM_NV);
}
} else {
if (!is_graphics_bound) {
glUseProgram(0);
}
}
glBindProgramPipeline(pipeline);
}