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shader: Implement VMAD, VMNMX, VSETP
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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enum class VideoWidth : u64 {
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Byte,
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Unknown,
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Short,
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Word,
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};
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[[nodiscard]] IR::U32 ExtractVideoOperandValue(IR::IREmitter& ir, const IR::U32& value,
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VideoWidth width, u32 selector, bool is_signed);
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[[nodiscard]] VideoWidth GetVideoSourceWidth(VideoWidth width, bool is_immediate);
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} // namespace Shader::Maxwell
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