shader: Implement VMAD, VMNMX, VSETP

This commit is contained in:
ameerj 2021-03-27 19:47:00 -04:00
parent b4310e8cb4
commit 528b7b2d63
9 changed files with 319 additions and 23 deletions

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
enum class VideoWidth : u64 {
Byte,
Unknown,
Short,
Word,
};
[[nodiscard]] IR::U32 ExtractVideoOperandValue(IR::IREmitter& ir, const IR::U32& value,
VideoWidth width, u32 selector, bool is_signed);
[[nodiscard]] VideoWidth GetVideoSourceWidth(VideoWidth width, bool is_immediate);
} // namespace Shader::Maxwell