texture_cache: Use pre-allocated buffer for texture downloads

This commit is contained in:
ameerj 2022-12-22 17:01:39 -05:00
parent 204e35087f
commit 51eb1f4aab
3 changed files with 14 additions and 9 deletions

View file

@ -77,7 +77,8 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
[[nodiscard]] std::vector<SwizzleParameters> FullUploadSwizzles(const ImageInfo& info);
void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
std::span<const BufferImageCopy> copies, std::span<const u8> memory);
std::span<const BufferImageCopy> copies, std::span<const u8> memory,
std::vector<u8>& tmp_buffer);
[[nodiscard]] bool IsBlockLinearSizeCompatible(const ImageInfo& new_info,
const ImageInfo& overlap_info, u32 new_level,