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texture_cache: Handle 3D texture blits with one layer
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3 changed files with 10 additions and 5 deletions
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@ -557,8 +557,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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const Tegra::Engines::Fermi2D::Config& copy_config) {
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const auto& src_params{src_view->GetSurfaceParams()};
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const auto& dst_params{dst_view->GetSurfaceParams()};
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UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(src_params.depth != 1);
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UNIMPLEMENTED_IF(dst_params.depth != 1);
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state_tracker.NotifyScissor0();
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state_tracker.NotifyFramebuffer();
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