scope_exit: Make constexpr

Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
This commit is contained in:
FearlessTobi 2024-02-19 16:00:46 +01:00
parent 79a983cc95
commit 4d55e58ee4
58 changed files with 421 additions and 226 deletions

View file

@ -230,7 +230,9 @@ template <typename Func>
void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) {
MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
SCOPE_EXIT {
gpu.TickWork();
};
gpu_memory->FlushCaching();
GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
@ -355,7 +357,9 @@ void RasterizerOpenGL::DrawIndirect() {
void RasterizerOpenGL::DrawTexture() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
SCOPE_EXIT {
gpu.TickWork();
};
texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false);