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Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
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8374d79c4b
commit
4cb6ad9eaf
5 changed files with 9 additions and 14 deletions
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@ -55,7 +55,6 @@ public:
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std::vector<u64> code;
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std::vector<u64> code_b;
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Tegra::Engines::ShaderType shader_type;
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std::unique_ptr<Vulkan::VKGraphicsPipeline> pipeline;
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};
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explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window);
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@ -110,7 +109,7 @@ private:
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std::vector<u64> code_b;
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u32 main_offset;
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VideoCommon::Shader::CompilerSettings compiler_settings;
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const VideoCommon::Shader::Registry* registry;
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std::optional<VideoCommon::Shader::Registry> registry;
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VAddr cpu_address;
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// For Vulkan
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