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configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
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15 changed files with 449 additions and 400 deletions
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@ -75,6 +75,7 @@ private:
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std::unique_ptr<Config> game_config;
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Core::System& system;
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std::unique_ptr<ConfigurationShared::TranslationMap> translations;
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> tab_group;
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std::unique_ptr<ConfigurePerGameAddons> addons_tab;
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