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[Vk] FixSampleShading (#218)
Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/218 Co-authored-by: wildcard <nubieluv@gmail.com> Co-committed-by: wildcard <nubieluv@gmail.com>
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8 changed files with 38 additions and 5 deletions
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@ -360,8 +360,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
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"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
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INSERT(Settings, sample_shading, QString(), QString());
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INSERT(Settings,
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sample_shading,
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sample_shading_fraction,
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tr("Sample Shading"),
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tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
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"instead once per fragment. Improves graphics quality at the cost of some performance.\n"
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