[Vk] FixSampleShading (#218)

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/218
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
This commit is contained in:
wildcard 2025-08-15 01:17:38 +02:00 committed by crueter
parent 9ea4e89607
commit 394ee0dc82
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
8 changed files with 38 additions and 5 deletions

View file

@ -360,8 +360,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
INSERT(Settings, sample_shading, QString(), QString());
INSERT(Settings,
sample_shading,
sample_shading_fraction,
tr("Sample Shading"),
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
"instead once per fragment. Improves graphics quality at the cost of some performance.\n"