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gl_shader_decompiler: Stub input attribute Unknown_63.
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2 changed files with 9 additions and 0 deletions
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@ -78,6 +78,8 @@ union Attribute {
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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// shader.
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TessCoordInstanceIDVertexID = 47,
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// TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
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Unknown_63 = 63,
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};
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union {
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