gl_shader_decompiler: Stub input attribute Unknown_63.

This commit is contained in:
bunnei 2018-08-08 02:25:00 -04:00
parent 06254058b4
commit 37e2165d82
2 changed files with 9 additions and 0 deletions

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@ -78,6 +78,8 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
// TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
Unknown_63 = 63,
};
union {