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audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameter
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
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a96ed06efa
commit
3567364c42
2 changed files with 21 additions and 19 deletions
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@ -262,20 +262,20 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40);
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buffer_sz += params.unknown_c * 1024;
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buffer_sz += 0x940 * (params.unknown_c + 1);
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buffer_sz += params.submix_count * 1024;
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buffer_sz += 0x940 * (params.submix_count + 1);
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buffer_sz += 0x3F0 * params.voice_count;
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buffer_sz += Common::AlignUp(8 * (params.unknown_c + 1), 0x10);
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buffer_sz += Common::AlignUp(8 * (params.submix_count + 1), 0x10);
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buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10);
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buffer_sz +=
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Common::AlignUp((0x3C0 * (params.sink_count + params.unknown_c) + 4 * params.sample_count) *
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(params.mix_buffer_count + 6),
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0x40);
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buffer_sz += Common::AlignUp(
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(0x3C0 * (params.sink_count + params.submix_count) + 4 * params.sample_count) *
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(params.mix_buffer_count + 6),
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0x40);
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if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
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u32 count = params.unknown_c + 1;
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const u32 count = params.submix_count + 1;
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u64 node_count = Common::AlignUp(count, 0x40);
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u64 node_state_buffer_sz =
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const u64 node_state_buffer_sz =
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4 * (node_count * node_count) + 0xC * node_count + 2 * (node_count / 8);
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u64 edge_matrix_buffer_sz = 0;
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node_count = Common::AlignUp(count * count, 0x40);
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@ -289,19 +289,19 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
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buffer_sz += 0x20 * (params.effect_count + 4 * params.voice_count) + 0x50;
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if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
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buffer_sz += 0xE0 * params.unknown_2c;
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buffer_sz += 0xE0 * params.num_splitter_send_channels;
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buffer_sz += 0x20 * params.splitter_count;
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buffer_sz += Common::AlignUp(4 * params.unknown_2c, 0x10);
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buffer_sz += Common::AlignUp(4 * params.num_splitter_send_channels, 0x10);
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}
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buffer_sz = Common::AlignUp(buffer_sz, 0x40) + 0x170 * params.sink_count;
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u64 output_sz = buffer_sz + 0x280 * params.sink_count + 0x4B0 * params.effect_count +
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((params.voice_count * 256) | 0x40);
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if (params.unknown_1c >= 1) {
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if (params.performance_frame_count >= 1) {
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output_sz = Common::AlignUp(((16 * params.sink_count + 16 * params.effect_count +
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16 * params.voice_count + 16) +
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0x658) *
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(params.unknown_1c + 1) +
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(params.performance_frame_count + 1) +
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0xc0,
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0x40) +
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output_sz;
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