vk_rasterizer: Remove buffer check in attribute selection

This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
This commit is contained in:
ReinUsesLisp 2020-05-13 04:30:37 -03:00
parent 250593c05d
commit 305164eaac

View file

@ -879,10 +879,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
vertex_input.SetAttribute(index, false, 0, 0, {}, {}); vertex_input.SetAttribute(index, false, 0, 0, {}, {});
continue; continue;
} }
[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
ASSERT(buffer.IsEnabled());
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(), vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
attrib.size.Value()); attrib.size.Value());
} }