vk_rasterizer: Skip binding empty descriptor sets on compute

Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
This commit is contained in:
ReinUsesLisp 2021-01-04 17:56:39 -03:00
parent 450a1b7c71
commit 2fb40db5fc

View file

@ -628,8 +628,10 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
descriptor_set](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, DESCRIPTOR_SET,
descriptor_set, {});
if (descriptor_set) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
DESCRIPTOR_SET, descriptor_set, nullptr);
}
cmdbuf.Dispatch(grid_x, grid_y, grid_z);
});
}