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Shader_IR: Address feedback.
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10 changed files with 40 additions and 36 deletions
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@ -33,6 +33,7 @@ private:
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// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
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// use 4 bytes instead. Thus, certain drivers may squish the size.
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static constexpr u32 default_texture_handler_size = 8;
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u32 texture_handler_size = default_texture_handler_size;
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bool texture_handler_size_deduced = false;
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};
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