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maxwell_3d: Use std::bitset to manage dirty flags
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parent
d07526cd2b
commit
20d8c304f2
4 changed files with 51 additions and 52 deletions
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@ -5,8 +5,10 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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@ -1094,19 +1096,18 @@ public:
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MemoryManager& memory_manager;
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struct DirtyFlags {
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u8 color_buffer = 0xFF;
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bool zeta_buffer = true;
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bool shaders = true;
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std::bitset<8> color_buffer{0xFF};
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std::bitset<32> vertex_array{0xFFFFFFFF};
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bool vertex_attrib_format = true;
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u32 vertex_array = 0xFFFFFFFF;
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bool zeta_buffer = true;
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bool shaders = true;
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void OnMemoryWrite() {
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color_buffer = 0xFF;
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zeta_buffer = true;
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shaders = true;
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vertex_array = 0xFFFFFFFF;
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color_buffer.set();
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vertex_array.set();
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}
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};
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