nvnflinger/gpu: implement blending

This commit is contained in:
Liam 2024-01-22 12:40:50 -05:00
parent effe70a904
commit 1c32e4157c
37 changed files with 383 additions and 141 deletions

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/nvnflinger/hwc_layer.h"
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::VI {
@ -8,8 +9,9 @@ namespace Service::VI {
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
consumer{std::move(consumer_)}, open{false}, visible{true} {}
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
consumer_)},
blending{Nvnflinger::LayerBlending::None}, open{false}, visible{true} {}
Layer::~Layer() = default;

View file

@ -14,6 +14,10 @@ class BufferQueueCore;
class BufferQueueProducer;
} // namespace Service::android
namespace Service::Nvnflinger {
enum class LayerBlending : u32;
}
namespace Service::VI {
/// Represents a single display layer.
@ -92,12 +96,21 @@ public:
return !std::exchange(open, true);
}
Nvnflinger::LayerBlending GetBlending() {
return blending;
}
void SetBlending(Nvnflinger::LayerBlending b) {
blending = b;
}
private:
const u64 layer_id;
const u32 binder_id;
android::BufferQueueCore& core;
android::BufferQueueProducer& binder;
std::shared_ptr<android::BufferItemConsumer> consumer;
Service::Nvnflinger::LayerBlending blending;
bool open;
bool visible;
};