nvnflinger/gpu: implement blending

This commit is contained in:
Liam 2024-01-22 12:40:50 -05:00
parent effe70a904
commit 1c32e4157c
37 changed files with 383 additions and 141 deletions

View file

@ -157,7 +157,7 @@ bool Nvnflinger::CloseDisplay(u64 display_id) {
return true;
}
std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
std::optional<u64> Nvnflinger::CreateLayer(u64 display_id, LayerBlending blending) {
const auto lock_guard = Lock();
auto* const display = FindDisplay(display_id);
@ -166,13 +166,14 @@ std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
}
const u64 layer_id = next_layer_id++;
CreateLayerAtId(*display, layer_id);
CreateLayerAtId(*display, layer_id, blending);
return layer_id;
}
void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id, LayerBlending blending) {
const auto buffer_id = next_buffer_queue_id++;
display.CreateLayer(layer_id, buffer_id, nvdrv->container);
display.FindLayer(layer_id)->SetBlending(blending);
}
bool Nvnflinger::OpenLayer(u64 layer_id) {