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VideoCore: Rename HWRasterizer methods to be less confusing
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7 changed files with 22 additions and 22 deletions
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@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
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if (Settings::values.use_hw_renderer) {
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
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VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
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}
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// TODO: Should stop the CPU thread here once we multithread emulation.
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