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Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
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commit
18b7ed6453
8 changed files with 22 additions and 2 deletions
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@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_robust =
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device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
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.min_ssbo_alignment = device.GetStorageBufferAlignment(),
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.max_user_clip_distances = device.GetMaxUserClipDistances(),
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};
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host_info = Shader::HostTranslateInfo{
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