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OpenGL: Make OpenGL object resource wrappers fully inline
The functions are so simple that having them separate only bloats the code and hinders optimization.
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3 changed files with 79 additions and 143 deletions
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@ -2,7 +2,6 @@ set(SRCS
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renderer_opengl/generated/gl_3_2_core.c
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_state.cpp
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renderer_opengl/renderer_opengl.cpp
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