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	android: Fix input overlay version check
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					 1 changed files with 12 additions and 10 deletions
				
			
		|  | @ -765,8 +765,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | |||
|             // If we have API access, calculate the safe area to draw the overlay | ||||
|             var cutoutLeft = 0 | ||||
|             var cutoutBottom = 0 | ||||
|             if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { | ||||
|                 val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout | ||||
|             if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) { | ||||
|                 if (insets != null) { | ||||
|                     if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2) | ||||
|                         insets.boundingRectTop.bottom.toFloat() else maxY | ||||
|                     if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2) | ||||
|  | @ -778,6 +779,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | |||
|                     cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left | ||||
|                     cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // This makes sure that if we have an inset on one side of the screen, we mirror it on | ||||
|             // the other side. Since removing space from one of the max values messes with the scale, | ||||
|  |  | |||
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	 Charles Lombardo
						Charles Lombardo