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fix ci and NEEDS_D24
also fix ukrainian translation Signed-off-by: crueter <swurl@swurl.xyz>
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parent
b54e7a8e5e
commit
1037bff8ac
6 changed files with 48 additions and 47 deletions
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@ -952,28 +952,28 @@ void RasterizerVulkan::UpdateDynamicStates() {
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UpdateDepthBiasEnable(regs);
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}
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if (device.IsExtExtendedDynamicState3EnablesSupported()) {
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using namespace Tegra::Engines;
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if (device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_OPEN_SOURCE
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|| device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_PROPRIETARY) {
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struct In {
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const Maxwell3D::Regs::VertexAttribute::Type d;
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In(Maxwell3D::Regs::VertexAttribute::Type n) : d(n) {}
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bool operator()(Maxwell3D::Regs::VertexAttribute n) const {
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return n.type == d;
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}
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};
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auto has_float = std::any_of(
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regs.vertex_attrib_format.begin(), regs.vertex_attrib_format.end(),
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In(Maxwell3D::Regs::VertexAttribute::Type::Float));
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if (regs.logic_op.enable)
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regs.logic_op.enable = static_cast<u32>(!has_float);
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UpdateLogicOpEnable(regs);
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} else
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UpdateLogicOpEnable(regs);
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using namespace Tegra::Engines;
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if (device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_OPEN_SOURCE
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|| device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_PROPRIETARY) {
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struct In {
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const Maxwell3D::Regs::VertexAttribute::Type d;
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In(Maxwell3D::Regs::VertexAttribute::Type n) : d(n) {}
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bool operator()(Maxwell3D::Regs::VertexAttribute n) const {
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return n.type == d;
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}
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};
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auto has_float = std::any_of(
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regs.vertex_attrib_format.begin(), regs.vertex_attrib_format.end(),
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In(Maxwell3D::Regs::VertexAttribute::Type::Float));
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if (regs.logic_op.enable)
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regs.logic_op.enable = static_cast<u32>(!has_float);
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UpdateLogicOpEnable(regs);
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} else
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UpdateLogicOpEnable(regs);
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UpdateDepthClampEnable(regs);
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}
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}
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@ -1103,15 +1103,23 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
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regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
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regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
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regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
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if (is_d24 && !device.SupportsD24DepthBuffer() && program_id == 0x1006A800016E000ULL) {
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// Only activate this in Super Smash Brothers Ultimate
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size_t length = sizeof(NEEDS_D24) / sizeof(u64);
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bool needs_convert = false;
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for (size_t i = 0; i < length; ++i) {
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if (NEEDS_D24[i] == program_id) {
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needs_convert = true;
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break;
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}
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}
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if (is_d24 && !device.SupportsD24DepthBuffer() && needs_convert) {
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// the base formulas can be obtained from here:
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// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
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const double rescale_factor =
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static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
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const double rescale_factor = static_cast<double>(1ULL << (32 - 24))
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/ (static_cast<double>(0x1.ep+127));
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units = static_cast<float>(static_cast<double>(units) * rescale_factor);
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}
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scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
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} scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
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factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthBias(constant, clamp, factor);
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});
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@ -139,6 +139,12 @@ public:
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u32 pixel_stride);
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private:
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static constexpr u64 NEEDS_D24[] = {
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0x01006A800016E000ULL, // SSBU
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0x0100E95004038000ULL, // XC2
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0x0100A6301214E000ULL, // FE:Engage
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};
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static constexpr size_t MAX_TEXTURES = 192;
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static constexpr size_t MAX_IMAGES = 48;
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static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES;
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