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fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported - moves dynamic state to be a 0-3 slider and vertex input its own checkbox - the rich presence was disabled on linux. - there were duplicate settings in "edens veil"? - weird behavior of the vertex input checkbox on per game setting - adds xenoblade 2 to the d24 conversion control function - adds the flush logs by line setting to android. - adds the memory layout setting to android - Adds the option to show building shaders on the android overlay. Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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46 changed files with 555 additions and 403 deletions
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@ -25,7 +25,7 @@ constexpr std::size_t GetMaximumOverheadSize(std::size_t size) {
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}
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constexpr std::size_t MainMemorySize = 4_GiB;
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constexpr std::size_t MainMemorySizeMax = 8_GiB;
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constexpr std::size_t MainMemorySizeMax = 12_GiB;
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constexpr std::size_t ReservedEarlyDramSize = 384_KiB;
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constexpr std::size_t DramPhysicalAddress = 0x80000000;
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