glasm: Rework control flow introducing a syntax list

This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
This commit is contained in:
ReinUsesLisp 2021-05-14 00:40:54 -03:00 committed by ameerj
parent 8a556b49cf
commit 03f6d424ce
33 changed files with 437 additions and 505 deletions

View file

@ -5,9 +5,10 @@
#pragma once
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
namespace Shader::IR {
BlockList PostOrder(const BlockList& blocks);
BlockList PostOrder(const AbstractSyntaxNode& root);
} // namespace Shader::IR