Ryujinx/Ryujinx.Graphics.Vulkan
Mary c95be55091
vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
..
Effects Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MoltenVK
Queries
Shaders
Auto.cs
AutoFlushCounter.cs
BackgroundResources.cs
BitMap.cs
BufferAllocationType.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferHolder.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferManager.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferUsageBitmap.cs
CacheByRange.cs
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
FormatConverter.cs
FormatTable.cs
FramebufferParams.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
HardwareCapabilities.cs
HashTableSlim.cs
HelperShader.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
IdList.cs
IndexBufferPattern.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
IndexBufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MemoryAllocation.cs
MemoryAllocator.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
MemoryAllocatorBlockList.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MultiFenceHolder.cs
NativeArray.cs
PersistentFlushBuffer.cs
PipelineBase.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
PipelineConverter.cs
PipelineDynamicState.cs
PipelineFull.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
PipelineHelperShader.cs
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs
PipelineUid.cs
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs
ShaderCollection.cs
SpecInfo.cs
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
TextureCopy.cs
TextureStorage.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
TextureView.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Vendor.cs
VertexBufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
VulkanConfiguration.cs
VulkanDebugMessenger.cs vulkan: Separate debug utils logic from VulkanInitialization (#4609) 2023-04-01 08:05:02 +00:00
VulkanException.cs
VulkanInitialization.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanInstance.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanPhysicalDevice.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanRenderer.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
Window.cs
WindowBase.cs