gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ff86494d68 
								
							 
						 
						
							
							
								
								Remove leftover of debugging code for shader texture format ( #1141 )  
							
							
							
						 
						
							2020-04-22 16:02:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Kuklinski 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c46edfab85 
								
							 
						 
						
							
							
								
								Update .NET Core to 3.1, and update NuGet Packages ( #1121 )  
							
							... 
							
							
							
							* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.
* Updating appveyor settings for 3.1
Updating appveyor to use the netcoreapp3.1 path instead of 3.0.
* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.
* Removing unused NuGet package SharpFontCore.
* Removing unused NuGet package TimeZoneConverter.Posix
* Cleaning up by adding newline to a csproj.
* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.
* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.
* Making the runtime version into its own environment variable so it's a bit easier to change in the future.
* Removing OpenTK.NetStandard reference from Ryujinx.Common
* Fixing indentation in Common.csproj
* Updating the README to specify .NET Core 3.1.
* Reverting the update of the GTKSharp package so it doesn't block the PR. 
							
						 
						
							2020-04-22 14:13:41 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								03711dd7b5 
								
							 
						 
						
							
							
								
								Implement SULD shader instruction ( #1117 )  
							
							... 
							
							
							
							* Implement SULD shader instruction
* Some nits 
							
						 
						
							2020-04-22 09:35:28 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								92cc37e365 
								
							 
						 
						
							
							
								
								Fix negation of HADD2 constant buffer source ( #1116 )  
							
							
							
						 
						
							2020-04-15 09:01:26 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e93ca84b14 
								
							 
						 
						
							
							
								
								Better IPA shader instruction implementation ( #1082 )  
							
							... 
							
							
							
							* Fix varying interpolation on fragment shader
* Some nits
* Alignment 
							
						 
						
							2020-04-03 11:20:47 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5b5239ab5b 
								
							 
						 
						
							
							
								
								Remove output interpolation qualifier ( #1070 )  
							
							
							
						 
						
							2020-04-02 12:24:55 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d599fba711 
								
							 
						 
						
							
							
								
								Implement FCMP shader instruction ( #1067 )  
							
							
							
						 
						
							2020-03-30 12:04:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									riperiperi 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f9c859c8ba 
								
							 
						 
						
							
							
								
								Index constant buffer vec4s using ternary expressions. ( #1015 )  
							
							... 
							
							
							
							* Index constant buffer vec4s using ternary expressions.
* Remove indexed path.
We determined that it had negligible impact.
* Revert "Remove indexed path."
This reverts commit 25ec4eddfa7cd52fecb5 
							
						 
						
							2020-03-29 13:24:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chenj168 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ad8b3ef75 
								
							 
						 
						
							
							
								
								Move the OpActivator to OpCodeTable class for improve performance ( #1001 )  
							
							... 
							
							
							
							* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary
* Modify code style. 
							
						 
						
							2020-03-29 19:52:56 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Elise 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								06bf25521f 
								
							 
						 
						
							
							
								
								Implement NOP and stub DEPBAR shader instructions ( #1041 )  
							
							... 
							
							
							
							* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting 
							
						 
						
							2020-03-26 19:30:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1586450a38 
								
							 
						 
						
							
							
								
								Implement VMNMX shader instruction ( #1032 )  
							
							... 
							
							
							
							* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo 
							
						 
						
							2020-03-25 15:49:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6edc929894 
								
							 
						 
						
							
							
								
								Implement ICMP shader instruction ( #1010 )  
							
							
							
						 
						
							2020-03-23 17:32:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49d7b1c7d8 
								
							 
						 
						
							
							
								
								Implement textureQueryLevels ( #1007 )  
							
							
							
						 
						
							2020-03-23 08:31:31 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8bb64ac69c 
								
							 
						 
						
							
							
								
								Improve shader sampler type selection ( #989 )  
							
							
							
						 
						
							2020-03-15 11:24:45 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jduncanator 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								54501962f6 
								
							 
						 
						
							
							
								
								Fix branch with CC and predicate, and a case of SYNC propagation ( #967 )  
							
							
							
						 
						
							2020-03-06 11:09:49 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc97457bf0 
								
							 
						 
						
							
							
								
								Initial support for double precision shader instructions. ( #963 )  
							
							... 
							
							
							
							* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake 
							
						 
						
							2020-03-03 15:02:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9e4f668f6c 
								
							 
						 
						
							
							
								
								Update bindless to indexed conversion code pattern match ( #938 )  
							
							... 
							
							
							
							* Update bindless to indexed conversion code pattern match
* Correct index shift 
							
						 
						
							2020-02-14 11:29:58 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5a9dba0756 
								
							 
						 
						
							
							
								
								Sign-extend shader memory instruction offsets ( #934 )  
							
							
							
						 
						
							2020-02-14 01:48:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7e4d986a73 
								
							 
						 
						
							
							
								
								Support compute uniform buffers emulated with global memory ( #924 )  
							
							
							
						 
						
							2020-02-11 01:10:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								796e5d14b4 
								
							 
						 
						
							
							
								
								Use correct shader local memory size instead of a hardcoded size ( #914 )  
							
							... 
							
							
							
							* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements 
							
						 
						
							2020-02-02 14:25:52 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a1a5341baf 
								
							 
						 
						
							
							
								
								Support flat interpolation qualifier on shaders ( #915 )  
							
							
							
						 
						
							2020-02-02 10:18:58 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								81cca88bcd 
								
							 
						 
						
							
							
								
								Fix shader output color buffer index when non-sequential render targets are used ( #895 )  
							
							
							
						 
						
							2020-01-19 00:09:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								b8e3909d80 
								
							 
						 
						
							
							
								
								Add a GetSpan method to the memory manager and use it on GPU ( #877 )  
							
							
							
						 
						
							2020-01-13 10:27:50 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								80707f9311 
								
							 
						 
						
							
							
								
								Add runtime identifiers to new projects  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								29a825b43b 
								
							 
						 
						
							
							
								
								Address PR feedback  
							
							... 
							
							
							
							Removes a useless null check
Aligns some values to improve readability 
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								912e43e979 
								
							 
						 
						
							
							
								
								Remove some unused args on the shader translator  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								6407729a1d 
								
							 
						 
						
							
							
								
								Fix FADD32I check for Ra negation  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								18814d44b2 
								
							 
						 
						
							
							
								
								Address PR feedback  
							
							... 
							
							
							
							Add TODO comment for GL_EXT_polygon_offset_clamp 
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								92703af555 
								
							 
						 
						
							
							
								
								Address PR feedback  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								9bfb373bdf 
								
							 
						 
						
							
							
								
								Remove more unused code  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								654e617fe7 
								
							 
						 
						
							
							
								
								Some code cleanup  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								947e14d3be 
								
							 
						 
						
							
							
								
								Reimplement limited bindless textures support  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								a718b60d06 
								
							 
						 
						
							
							
								
								Fix exception on shader translator when adding goto temp variable  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								82957fa96b 
								
							 
						 
						
							
							
								
								Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7a142a48 
								
							 
						 
						
							
							
								
								Support texture rectangle targets (non-normalized coords)  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								2eccc7023a 
								
							 
						 
						
							
							
								
								Partial support for shader memory barriers  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								cfe5fec0cf 
								
							 
						 
						
							
							
								
								Remove some usings that are not needed  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								171c3d54c6 
								
							 
						 
						
							
							
								
								Correct non-constant offset rewrite for texelFetch  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								f2c85c5d58 
								
							 
						 
						
							
							
								
								Support non-constant texture offsets on non-NVIDIA gpus  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								66d91cbc6c 
								
							 
						 
						
							
							
								
								Use dispatch params shared memory size when available  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								0d9672f3ae 
								
							 
						 
						
							
							
								
								Use maximum shared memory size supported by hardware  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								6b13c5b439 
								
							 
						 
						
							
							
								
								Support bindless texture gather shader instruction  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								7ce5584f9e 
								
							 
						 
						
							
							
								
								Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								17fb11ddb9 
								
							 
						 
						
							
							
								
								Fix wrong maximum id on sampler pool in some cases  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdkchan 
								
							 
						 
						
							
							
							
							
								
							
							
								cb171f6ebf 
								
							 
						 
						
							
							
								
								Support shared color mask, implement more shader instructions  
							
							... 
							
							
							
							Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction. 
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdk 
								
							 
						 
						
							
							
							
							
								
							
							
								6a98c643ca 
								
							 
						 
						
							
							
								
								Add a pass to turn global memory access into storage access, and do all storage related transformations on IR  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdk 
								
							 
						 
						
							
							
							
							
								
							
							
								442485adb3 
								
							 
						 
						
							
							
								
								Partial support for branch with CC, and fix a edge case of branch out of loop on shaders  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdk 
								
							 
						 
						
							
							
							
							
								
							
							
								99f236fcf0 
								
							 
						 
						
							
							
								
								Simplified F2I shader instruction codegen  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdk 
								
							 
						 
						
							
							
							
							
								
							
							
								b8528c6317 
								
							 
						 
						
							
							
								
								Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gdk 
								
							 
						 
						
							
							
							
							
								
							
							
								e0c95b18eb 
								
							 
						 
						
							
							
								
								Add PSET shader instruction  
							
							
							
						 
						
							2020-01-09 02:13:00 +01:00